Saturday, September 2, 2023

Starfield review - is this space positively overwhelming?

 Although there is still almost a week left until the official release of Starfield, the first reviews of Bethesda's space RPG have already appeared online. As expected, the huge production impresses with the scale and possibilities of the open world, although it disappoints in many other, equally important elements.

However, before we focus on a more thorough analysis of reviews, below is a summary of ratings from the largest websites on the Metacritic aggregator. The production has currently received an average score of 89 points.

  • GamesRadar+ - 5/5
  • VGC - 5/5
  • GamingBolt - 10/10
  • Xbox Era - 9.7/10
  • Shacknews - 9/10
  • Wccftech - 9/10
  • Game Informer - 8.5/10
  • Comic book - 8/10
  • VG247 - 4/5
  • PC Gamer - 7.5/10
  • IGN - 7/10
  • PCGamesN - 7/10

As befits a Bethesda production, critics point out an extremely wide range of tasks and side activities to be completed in the open world among the game's greatest advantages. "Starfield raises the bar for its genre and the medium in countless ways," says Gamingbolt's review. Going further, VGC called Starfield "the best of Skyrim and the Fallout series, but set in an extraordinary world."

“I wasn't sure if it was even possible, but Bethesda managed to raise the bar for sandbox games even higher. I'm very happy that I could experience Starfield without any spoilers and I really hope that you can do the same," Destructoid sums up.

However, there are also more skeptical opinions. According to a journalist from PC Gamer, "Starfield draws a lot from Skyrim and Fallout 4, but ultimately it falls far short of both productions." The main problems include technical deficiencies: characters sometimes get stuck under textures, and some tasks cannot even be completed. What's probably most interesting, the "seven" was also given by IGN, which is known for its considerable leniency in criticism and high ratings.

"The biggest contradiction in the Starfield project is the fact that although we traverse an entire galaxy with hundreds of worlds to explore, they seem extremely small because each of them is divided into smaller areas between which we encounter short (thankfully) loading screens," we read in reviews of the mentioned website.


2 years and 297 days - so much time has passed since the premiere of the Xbox Series Starfield is not only a real seller system. This is a production for which corporations are bought for USD 7.5 billion.

The creators of The Elder Scrolls and Fallout series have been preparing for a long time to offer players a new IP. Starfield was supposed to debut on the market last year, but the developers were given much more time to refine the game. This decision was undoubtedly crucial, because many years after the first rumor about "Skyrim in space", a huge and refined game debuts on Xbox Series X|S and personal computers. Starfield does not disappoint.

The action of the reviewed Starfield begins in 2330, at a time when people have colonized space, travel between planets without any problems, and gravity jumps can be compared to using the toilet - everyone does it after their first cup of coffee. The creators set the action in the Inhabited Systems, a small part of the Milky Way - the place was about 50 light years away from the Solar System. However, an extremely important event for the entire story took place 20 years earlier, because at that time two factions - the United Colonies and the Free Stars Collective - started a war, the consequences of which are easy to see in the game itself.

The main character of the story is not really anyone special - he is an ordinary space miner, who, however, comes across a mysterious artifact at the beginning of his adventure. It is this moment that changes his life and allows him to start serious work - at the very beginning of the game, we join the Constellation, a group of seekers and discoverers. They are the ones who want to find more stones... but what are they for and how can they influence the whole world? You will find out the answer to this question when you pick up a controller, but the Bethesda writers implemented a really interesting and very complex plot in which, at the very beginning, the protagonist is not the main point of the story - the creators have developed the scale of the world very well, so we do not feel like a "big hero" during the game... Before our eyes, the character learns about his place in the universe and ultimately... becomes an extremely important point not only in this story.

It took me over 30 hours to complete the main story in Starfield, but I am well aware that the events can be learned faster. Some of the plot tasks related to the development of the main character's capabilities can be completely skipped, in order to focus only on the final plot - this one is surprisingly good because the protagonist is gradually becoming a more and more powerful figure in the universe... but even in this situation, I always felt world scale. It's a nice feeling of freshness compared to many RPG games, in which the hero quickly becomes the most important unit that everyone has heard about - In Starfield, on the one hand, we perform important tasks from the main plot, and after a while, we may end up in a cell because we accidentally robbed a warehouse earlier weapons and a nearby pharmacy.

The plot in Starfield is built by really interesting missions that are not only related to the simple "go, kill, take out the trash", because at every step the developers have created extensive and interesting events that allow us to continue the Constellation quest. During the story, there is never one way to complete a quest - Bethesda encourages us to persuade, discuss all the threads, look for additional paths, or, as a last resort, we can enter the location, pull out a gun and kill all the nearby enemies. Once again, the creators did not provide us with one path, so during many missions I was eager to try to convince my opponents that I was right, and I intimidated my opponents far too often to reach for a gun when there were problems. I don't believe it's possible to complete Starfield without using more guns, but the shooting system itself is so enjoyable that I was eager to eliminate pirates, robbers, star policemen, and oversized beasts.

However, I am fully aware that the Bethesda writers took a huge risk in making Starfield's plot, because the story is open in its own way. Players do not have to complete all the tasks to gain access to the finale, and even the ending itself... provides us with a very extensive end-game. I can't go into details here, but the developers have created a game that fans will play for dozens, probably even hundreds of hours... and I don't just mean that the item offers gigantic additional content. Bethesda has developed surprising replayability, thanks to which everyone will be able to return to the adventure very smoothly.

After a short introduction, Bethesda provides players with an extensive character creation system in which we can choose not only gender, figure, complexion, head shape, hair, eyes, forehead, ears, cheeks, lips, teeth, jaw or chin, but above all we decide the hero's past and his characteristics. The main character can be a cyberhacker, cyberneticist, diplomat, gangster, space scoundrel, xenobiologist, cook, explorer, settler, pilgrim, professor, entrepreneur, ronin, sculptor, medic, transporter, military man, bouncer, beast or bounty hunter - every decision allows us use the three initial skills, but above all, it significantly affects the hero's perception in the game world. Then we need to choose a maximum of three features, among which we can easily distinguish increased empathy, common upbringing, alien DNA, bounty on the head, cosmic adaptation, introversion, settler, and extroversion - each decision offers us some positive and negative aspects. While running as a bounty hunter, I had the opportunity to choose an option related to my profession many times during dialogues - the inhabitants I met also reacted to my "origin", and even when taking up a job I heard comments about whether I was actually the right person for the designated position. The system is large and provides the expected refreshment of the gameplay - we cannot count on a completely new beginning, but at some points, the selected options actually affect the character and his reception by the inhabitants of the Settled Systems.

Regardless of the choices made, Starfield offers five medium-sized development trees that allow us to determine how the main character will deal with many situations. When developing a character, we can focus on its physical aspects (for example, increasing maximum health and carrying capacity, improving the natural treatment of infections, working on stealth), social aspects (a greater chance of winning persuasion, we intimidate enemies more easily, work on our leadership or control our companions better), combat (increase the range or power of various weapons, improve the chance of a critical hit or your armor), scientific (first aid kits heal more wounds, improve the scanner, prepare medicines more easily, create outposts in difficult areas) and technical (improve ships' weapons, develop ships faster or we use a jetpack in combat) - these are just a few of the 82 skills that we can improve, but in this case it is not only necessary to collect experience points, but we also have to complete certain objectives. For example, if you want to improve the operation of first aid kits, it is necessary to use appropriate means to heal the hero. The character development system is really large and satisfying, because we can actually influence our next moves during the missions.

At the very beginning of the story, the player joins the Constellation, a group of dreamers-explorers who have a mission to find mysterious artifacts. Developers repeatedly challenge us with difficult decisions made in connection with the representatives of the group themselves, but I must point out that Bethesda was able to develop really interesting partners - a fantastic character is Sarah Morgan, who clearly has a goal to discover the truth related to the main task of the Constellation, Barrett at some point wants to experience something more than just running from planet to planet to perform the tasks assigned to him, and in my opinion, the show is stolen several times by Sam Coe, who is a real futuristic version of a self-absorbed cowboy. The main character can join his crew of over 20 people, but at the first attempt it will probably be difficult to find all the companions - Andreja has a great, mysterious past, and at the beginning of the adventure I met the Admirer known from The Elder Scrolls IV: Oblivion - no one has such a beautiful he talks about our actions like this guy who is fascinated by the main character. The team includes Heller, who shoots faster than he thinks, and Vasco, a robot who is willing to carry our bundles - each character has his own skills that affect his abilities in various situations. For example, Barrett is great at ship maintenance, Lin is good at facility management, and Andreja specializes in stealth. Heroes may have several different skills, which are additionally presented by stars, which allows us to properly manage the team. In several situations, we can flirt with our companions, shower them with compliments, and even get a few gifts from time to time, but honestly, I didn't manage to get any of the characters into bed.

Bethesda did not decide to implement large, plot-related quests for companions that would be related to the main plot, but the game does not lack well-developed and extensive side quests. The protagonist can easily join each Faction to perform tasks for them, build his position, and ultimately even... betray them. During the game, I had the impression that many side (faction) quests are even much more interesting than those related to the main plot - the scenario in this case is focused on one topic, and the additional quests are much more... nonchalant. The plot with the Crimson Fleet, i.e. pirates who believe in finding a great treasure, was brilliant - I won't reveal many details, but in this case, the player can act on literally several fronts. Working for the Ryujin Industries corporation is also great because in this case we quickly become a secret agent and have the opportunity to infiltrate several companies and ultimately... really have fun. During the game, I also became a representative of the Guardians of the Free Stars, basically... bounty hunters, so I ran from planet to planet to look for more robbers and pirates, and as a member of the Constellation I could explore other places looking for new specimens of fauna and flora. However, these are only a handful of the missions that we can encounter in Starfield because while traversing subsequent planetary systems, I systematically met people who needed my help - in the game we are constantly given larger or smaller tasks that allow us to travel to other corners of the galaxy.

Much was said about the scale of the reviewed Starfield before the premiere, and I am sure of one thing - many players are not ready for such a huge and content-loaded production. By zooming out on the map, we gain access to the entire galaxy of Inhabited Systems, and then we can zoom in on individual systems where the worlds and moons are located, and only then we receive a presentation of the planet itself. The scale of the game is really difficult to describe in words because in this case, you have to grab the controller to see what a gigantic proposition Bethesda has developed - at the very beginning, some interested parties may be literally overwhelmed by the scale of the title. Fortunately, the developed systems are very friendly and you only need a few moments to use the ships' capabilities and fly from planet to planet and perform subsequent tasks.

However, the creators did not provide us with full freedom - in many important worlds there are places important for the plot, next to which we can land, so, for example, we can easily enter a city or visit a mine, but nothing stops us from reaching an area that has not been marked. tagged by developers. When our ship lands on a potentially empty surface, we can then start free exploration - the locations are gigantic, various facilities or caves often appear in the areas, and during the game, we constantly encounter new raw materials and various animals... Starfield strongly focuses on collecting various stones that are necessary for crafting. However, there are some limitations on the planets - the areas are huge, but when you push yourself and go on a long journey to get to the end, you will encounter an invisible wall and a message about returning to the ship. In my opinion, this is not really a problem, because the places are huge and I really don't see the need to run from point A to point B - you will find the necessary raw materials or complete the assigned task much faster. However, numerous loading screens are much worse - Starfield darkens the image far too often for "a second" to load a new location. This happens when using star jumps to previously unvisited systems or when entering larger buildings. The system bothered me especially at the beginning of the story, when we have to discover the most important planets, because in this situation, during a longer journey, we can see up to 5 loading screens... and at the end the last one is necessary to land on the planet. I suspect that this archaism is related to the game being developed for many long years, and at the same time, the developers had to pay attention to the smallest Xbox in history. Certain limitations also appear when exploring systems using a ship - Bethesda did not ensure a smooth launch into the planet's orbit, and we control the vehicle in space itself. In this situation, we cannot fly from world to world, and for this, we need to use the menu where we determine the exact place of flight and then observe the jump.

The issue of police is closely related to the exploration of subsequent systems using a ship - when flying past large, inhabited planets, the player must take into account that his or her machine will be scanned for illegal contraband. When we transport illegal items, we can end up in prison - the creators took care of the possibility of cheating law enforcement officers by, for example, using cargo cover, but such a move does not always bring the expected results. If you join the pirates, rob and kill more inhabitants of the next planets, an arrest warrant will be sent for you - in this situation, bounty hunters can search the worlds for our body, so it is worth reacting quite quickly and straightening the situation... it is absolutely possible, but it is necessary to reach into your pocket for the appropriate number of loans.

When mentioning ships, I must add that from the very beginning of the adventure the main character receives a small spaceship, but we can easily expand the ship, create a new one or simply... steal it. If you decide to take this last step, it is necessary to register the machine in one of the cities in order to be able to step into the shoes of your uncle and be able to modify the vehicle. Developers allow us to freely change weapons, add stronger speed modules, take care of armor or simply... you can easily paint individual elements. The player can even install additional workstations inside the machine, thanks to which he will be able to engage in crafting - in this situation, we are not forced to land on one of the planets to prepare more items or simply cook a few delicacies for the journey. Personalization and construction itself is surprisingly extensive because designers must pay attention to, among other things, the class of the reactor and buy appropriate parts for specific models - Bethesda, however, does not force you to create machines or interfere with their capabilities... You can freely buy new ones in each of the larger cities specimens.

Starfield offers three classes of ships (low firepower + high mobility, moderate firepower and mobility, high firepower, and low mobility), and each can be equipped with several systems (lasers, cannons, missiles, engine, shields, graviton drive) - in the process In flight, we can smoothly change the power of individual elements, so, for example, when we are attacked in space, it is worth quickly turning off the gravity jump to immediately increase the power of the mounted weapon. In this way, we can also improve our defense or even... escape - when we transfer the full potential of the machine into a jump, it will be performed faster and will allow us to quickly get to another system. The fight using ships is good - we have to master the machine quite quickly because in Bethesda's production, we systematically face new pirates or we have to react appropriately to situations from the past. The creators have even prepared a system that will be well-known to fans of the Fallout series - by targeting an enemy in space, we can turn on the targeting system and then attack the appropriate parts of the ship. If we deal enough damage, we can, for example, disable the opponent's drive and then watch his machine involuntarily drift around the system, and we can continue firing with greater pleasure and less fear.

Still on the subject of building itself - by visiting subsequent planets, we can easily create our own base to which we will then assign individual employees. The player can buy people who will take care of subsequent tasks or simply assign missions to companions. When building a base, you should take care of housing modules, a defense system, extractors enabling the production of raw materials, and it is even worth adding warehouses, power supply, or even robots that increase the production speed. Developing locations seems to be essential when we really want to create new ships, because the player must have a lot of raw materials to be able to implement various projects - although, as in the case of a ship... building a base is a huge system that is not in no way dictated by the plot. I won't be surprised if some people get involved with the story, missions, and combat and never complete even the basic base.

Bethesda also couldn't forget about more classic crafting, so the reviewed Starfield offers the opportunity to create workshops or use previously developed ones. These are actually base stations (tables) to which, after approaching, we can upgrade individual pieces of equipment or simply create new items. The pharmaceutical station allows you to develop various medicines, the cooking station allows you to prepare meals, drinks, and snacks, the gunsmithing workshop allows you to create or improve weapons, and the suit workshop allows you to create a new or improve your existing outfit (suit, helmet, jetpack). We can also install modifications in each element of the equipment, and, for example, individual weapon parts affect its strength, magazine size, rate of fire, range, accuracy, or even increase the value of our toy. Modifications provide us with access to various special abilities, for example, the rifle can randomly deal radioactivity damage and lower the target's morale. In the case of suits, we improve defense against various types of attacks but also influence various protections - on some planets, it is necessary to provide armor with appropriate statistics.

Items have different classes, so at the end of the story, the hero runs around with several legendary trinkets without any problems. It is also worth emphasizing that some upgrades require appropriate character development and, for example, we need to invest experience points in "suit production" to gain access to improved modifications to suits, helmets, and jetpacks.

In many respects, Bethesda has not escaped from its previous productions. The reviewed Starfield allows us to freely collect almost all elements from rooms, so during the game, you can run around with a ton of spoons, plates, books, or other almost worthless crap, and when exploring important locations, it is better to click carefully on the screen - it is easy to steal something in this situation. The creators did not avoid opening locks, but in this situation, they prepared a mini-game related to arranging the elements on a wheel. During many missions, we can use stealth, but for me, running around planets with a jetpack is much better - initially, it does not provide a giant jump due to its limitations, but by the end of the adventure I had equipment that allowed me to literally fly. When visiting particular places, we also have to pay attention to the force of gravity, because sometimes a simple jump is enough to fly through half of the pirate base.

The shooting system itself also does not disappoint. Starfield offers players access to a huge set of diverse weapons, and during exploration and missions, we can smoothly select as many as 12 weapons, grenades, and skills. During the game, I even checked the differences in the same weapon with different upgrades, and Bethesda actually allows us to feel the extensive capabilities of the equipment. Eliminating subsequent enemies is really enjoyable, so in recent days I have been eagerly pursuing the next tasks of the Guardians of the Free Stars - most of this Faction's missions are simply based on eliminating targets. At some point, the main character even gains some powers that significantly expand his arsenal, and at the same time, the fight itself becomes even more enjoyable.

During the competition, it is necessary to pay attention to the equipment we have, but we also need to manage oxygen well - if we run for too long or make another jump, we can use up all the O2 in the suit and then the hero will start to accumulate CO2. If we do not calm down the character at the right moment, we may lead to his death. The generally reviewed Starfield expands on the topic of various ailments that we face during the story - using various aids we can suppress the symptoms of addiction, provide resistance to certain injuries, increase the carrying capacity, improve the attitude of companions, reduce the number of resources needed when completing projects, and, for example, vodka reduces O2 regeneration, but improves lifting capacity for 5 minutes. The hero can get sick, break a leg, get short of breath, and basically during the story we systematically fight against various ailments. The player can also easily change the camera perspective - during free exploration we have access to three options (FPP, TPP, closer to TPP), and when traveling by ship to two (cockpit, TPP).

Starfield does not disappoint in one very important aspect - Bethesda created a really great atmosphere. By setting out on story missions, we can feel the scale of the world, at some point the scriptwriters discover some interesting facts about the past, and... ultimately, we actually become explorers. It's easy to transform yourself into a secret agent, a pirate, or a guardian of the galaxy, but what's important - somewhere in all this madness and a lot of content, it's easy to feel a unique atmosphere. In the game, we systematically encounter events that allow us to understand that the Settled Systems are alive and most people do not care about the fate of our hero... in addition, we often have the opportunity to participate in various actions that allow us to be taken out of the main story to immerse ourselves in the other people's stories.

Starfield runs at 30 frames per second on Xbox Series At the same time, I must mention that... I didn't expect such a beautiful game. Many planets do not present a unique character and we often run on quite boring surfaces, but in many moments the reviewed production can literally delight with its graphics. All the main characters and important representatives of individual factions look great, and while traveling through the cities I was often surprised how well the developers managed to tame the Microsoft console. Many planets offer a variety of fauna and flora, when visiting subsequent caves we must wisely manage the light source to see new areas, and during many fights, we can get excited about the next explosions or the next destroyed ships. I am convinced that many players will appreciate one of the cities that shows its true character through a lot of neon signs - you will also encounter many inhabitants in key locations. The developers have also refined the characters' costumes, on which you will notice a number of structures - I didn't believe I would be able to write this, but in terms of graphics, Starfield is a very big surprise.

Similar (positive!) impressions also appear in the case of refining the game itself - during the first 35 hours of play in Starfield, I did not encounter any major errors. Literally, once I saw a character shoot through the door (it had been open a moment earlier), and the second time I saw a strangely flying away, killed enemy. What happened next? Over the next hours, I encountered literally one error that prevented me from continuing the side quest - I reported the matter to the developers, who are already preparing an update to eliminate this inconvenience. However, this is not a bug that prevents you from completing the adventure or further exploring the game.

While writing these words, I spent several dozen hours in Starfield, and I still don't feel satisfied with this world. I am already planning further expeditions to planets, I will be happy to explore the surprising end-game and I just want to continue discovering this world.


After 25 years of making stories from The Elder Scrolls and Fallout series, Bethesda Game Studios invites fans of massive RPGs to reach for the stars. Starfield is a production that Sony and Microsoft fought over, and although the Japanese tried to get the title exclusively, the Americans reached much deeper into their pockets and took over the entire corporation. We've been waiting for a long time for a game that will show that Phil Spencer made the right decision by expanding his family, but an item has just appeared on the market that confirms one thing - Microsoft can surprise us many more times. Bethesda has prepared a real hit.

This production gives the player so much freedom that it is sometimes overwhelming. We launch the game and are literally thrown into space - you have to fend for yourself, there are no maps of the surface, we don't know where anything is, we have to find some mysterious Lodge. The feeling of being lost in the universe subsides only when we visit several systems, a dozen or so planets and complete a few missions, thanks to which we learn more about the surroundings. Starfield focuses on getting to know the world through exploration, and it does it really well. This trend continues until the very end of the game, because each new galaxy, planet, or city is essentially unknown territory that needs to be discovered - there are no shortcuts here.

I'll be absolutely honest with you - I gave up on both Skyrim and Fallout 4 after a dozen or so hours of play because I simply didn't feel involved enough in the plot. At first, it seemed interesting, but it quickly faded away and I had no motivation to continue playing. In Starfield the situation, at least for me, was slightly different. First of all, there are far fewer science fiction RPGs on the market than generic fantasy, so that alone strongly encouraged me to push further. I also got involved in the story surprisingly quickly. It is full of understatements and develops as you delve deeper into the game, and discovering subsequent elements of the space puzzle is simply a pleasure. Unfortunately, as is traditional for Bethesda, it becomes very diluted after some time and, for example, discovering new temples with special powers is simply tedious. Each of them looks identical, is found in the same way, and when each one is discovered, the same sequence of fights against the same enemy occurs. Fortunately, if you grit your teeth and skip this part, the plot - for a Bethesda title - is really decent. I especially liked the fact that almost all of the team accompanying us have some kind of past, and as the campaign progresses, we learn more and more about it. I don't want to give spoilers, so I'll just say that it's really worth approaching crew members from time to time because conversations with them are often engaging.

Of course, after a dozen or so hours you can guess what the plot is about and where it is heading, but in my opinion, this does not make the experience any less engaging. I also mentioned earlier about very cool side storylines that complement the progression of the story campaign perfectly. If you would like to play such a "canonical" game and intersperse the main plot of Starfield with something optional, just pay attention to the automatically appearing additional ones when completing the main missions. They are often thematically related to the place we are currently in and allow us to expand our knowledge, e.g. about a given planet or the people who live there. Of course, politics could not be missing here. From the very beginning, the game tries to push us into the arms of one of several factions fighting for influence in space. Which of them we join doesn't really matter for the plot, but the faction threads are really long and interesting, so I definitely recommend reading them (although you don't have to do it). I fell into the trap of one of the parties completely by accident, when I was caught with contraband on one of the planets belonging to the United Colonies. A short dialogue line was displayed in which I could choose to fight or surrender. After I chose option number two, the captain of the ZK ship offered me to join them and fight the pirates in exchange for dropping the case against me - what's more, he said that if I did well, I would get a reward. Again, no spoilers, but it was worth it. Six hours and a dozen missions later, I was rich enough to buy basically everything I needed, and I still had enough credits left that I didn't have to worry about them for the rest of the game. The length of the story campaign itself, without side plots, is about 25 hours, but this does not mean that you will finish the game so quickly because to approach the final stage you need at least experience level 35, so several hours in side missions will become necessary. I think that 45-50 hours will be enough to complete the game at a fairly fast pace, and with an exploratory approach, it may take even twice as long.

At some point in the game, you have to dock your ship to a space station. The process itself is trivial - we fly to the object in question at a distance of less than 500 meters, press "A" on the pad, and dock by holding the "X" button. Everything is done automatically and takes from a few to several seconds. I'm guessing this long animation covers the loading screen, but after a while, it really started to drive me crazy. You can't fast travel to and from the space station - you have to show up nearby, dock, do your business, and undock.

By the way, you often have to run halfway through the building, take the elevator and open three doors, each with a loading screen. I don't understand why you can't fast travel to the interior of the station when you can go anywhere on any planet this way. This is especially annoying when performing missions that require constant reporting of progress. The game then plays something like this: 15 minutes of action, 5 minutes lost for docking, report and running around the station, 15 minutes of action, 5 minutes lost for docking, report and running around the station, and so on 5-6 times until we won't finish the quest. Meh. Graphically, the game looks really nice. In some places, you don't even feel that this title is powered by a new version of the very outdated Creation Engine and you can pay attention to the details. The location creators did a particularly good job. In fact, all interiors look great, with exceptionally sharp textures, good shading, and decent lighting (although the latter changes unnaturally with large differences in brightness, e.g. in the case of a lit and a dark room). After the locations, the second place is taken by the planets themselves, because here you can also stop for a moment, take screenshots, and simply look ahead. It is known that there are nicer and uglier places in the game, but, for example, the surface of the moon or Mars is a real masterpiece.

It is worth mentioning in one sentence the possibility of building your own outposts (as in Fallout). At first, it seemed that they would be very useful drop-off points, where crew members would find work in the laboratory, and we would rest there between missions. However, during the entire adventure with the game, I visited my facility maybe three times - I didn't have any sense as an interior designer or architect, so I didn't know what to do with it next. If you like the Sims and have a passion for building bases, you'll probably like it, but I got away with it. In general, it was similar to building ships - it's nice that such an element exists, but ready-made designs for purchase were enough for me, which I then slightly improved to improve the statistics.

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