Wednesday, May 17, 2023

Automatron, Wasteland Workshop, and Far Harbor (Fallout 4 DLCs)

 Fallout 4, although undoubtedly appreciated in the world and in the electronic entertainment industry, boasting many prestigious awards and distinctions, could not convince a large group of players who expected much bigger changes, improvements, and gameplay focused more on role-playing from the next part of the series than brutal destruction. Exaggerated opinions about the style of fun straight from games such as Call of Duty do not completely reflect the image of the game and do not convince people who have spent dozens, or maybe hundreds of hours exploring Boston and the surrounding area. Either way, Bethesda skillfully plays this game and, as is the case with many large productions, intends to increase the profit from the sale of the game by offering more additions to it. So far, three have been announced: Automatron, Wasteland Workshop, and Far Harbor. The first two will only expand the fun mechanics, while the third will take us to a completely new location and offer an intriguing and brutal story on an island off the coast of Maine. We also know that Bethesda is still working on the Creation Kit, a tool for modders, and a new game mode called Survival, in which the player character will be forced to rest, sleep, eat, and other such behaviors necessary to function in the real world. For now, let's focus on what we've learned about the upcoming DLC because the premiere of the first add-on is in a few days.

The first of the announced expansions, entitled Automatron, focuses on robots. First of all, the player gets the opportunity to build his own army of metal companions from parts found in the Wasteland, which then brought to the workshop will allow you to create a new unit that will obey your orders. Thanks to this, there will be a chance to have your own bodyguard, who - probably on a similar basis as a dog - will follow simple commands.

We will assemble the robot from various, not necessarily match at first glance, parts. We are to design by combining individual fragments, such as arms, body, legs, and head. We will also assign our tin companion specific skills: we will choose the weapon he will use, and - which is probably no less important for many people - the paint scheme. Dozens of elements will allow you to make hundreds of different combinations and modifications. People with a designer vein will probably have a lot of fun. Worse, if someone expected an interesting plot line from the Automatron add-on.

In an interview with Game Informer, Todd Howard said that the tasks in Automatron will not be particularly complicated and will focus more on, as he put it, "destroying robots, collecting parts and constructing your own, all this is supposed to resemble playing Pokemon." What are the popular Japanese creatures, to which several really successful games are devoted, probably do not need to be explained, so if you are not put off by this comparison, you should be interested in this add-on. Nevertheless, Bethesda has prepared some story background and missions related to robots, which is proved not only by the trailer of this DLC but also a short list of achievements, thanks to which the pool of our prizes or trophies will be enriched by five new items. Three achievements are related to the story missions: Mechanical Menace (complete the "Mechanical Menace" mission), Headhunting (complete the "Headhunting" mission), and Restoring Order (complete the "Restoring Order" mission). The other two, i.e. Robot Hunter and The Most Toys, are rewards for unlocking ten robot modifications and using them ten times to build our units. The most controversial addition seems to be the story itself, which is supposed to tell about the threat posed by a certain Mechanic and his army of robots ravaging territories belonging to the Commonwealth of Nations. The problem stems from the fact that, as the veterans of the series who had to do with Fallout 3 will probably remember, Mechanic could already be found in Washington, where he also surrounded himself with robots in his forge, and one of the ways to complete the "Superhuman Gambit" mission was simply killing him. It is also true that he could also be persuaded to his point or help him fight the menacing Entomologist and her army of ants.

If the Mechanic from Automatron is the same person as in the third part, and you accidentally decided to get rid of him once, then ... well, you have to remember the words of the song from the Bednarski series - "They killed him and he ran away". For those who did otherwise and spared the Mechanic, Bethesda has prepared a pleasant surprise by maintaining some plot continuity. Unless it's a completely different person - we'll find out soon. The rest of the players shouldn't care. Ah - and the most important thing at the end: to be able to enjoy the addition, you must have a character at least at the fifteenth level of experience.

We probably know the least about the Wasteland Workshop DLC - so far we've only learned generalities. There is a possibility that it will simply be the least significant addition. What does Bethesda have to offer this time?

During the game, you will be able to build special cages that will allow the player to catch all kinds of animals, monsters, and people in the Wasteland. We can brainwash a captured creature or, to use another terminology, tame it. Of course, for later use as a possible ally. Or, on the contrary, it puts it on our sweat-soaked town. Just stand eye to eye with him and fight. You can already imagine a death claw wreaking havoc in the ranks of enemies in your name. Something like rancor in the service of Luke Skywalker.

Far Harbor will take us to completely new locations, located on an island off the coast of Maine, where the town of Bar Harbor is currently located. The island is a few hours' drive northeast of Boston. The graphics promoting this DLC allow you to take a look at the title settlement from the deck of a fishing boat floating on the waves. The image, which has long been characteristic of the entire series of games, refers to the 1950s and undoubtedly uses the pulp style - the font used could have been used years ago to promote a typical monster movie of those times.

To get to the island, you must first pick up an order from the Nick Valentine Detective Agency located in downtown Boston, in the so-called Diamond City. It's a task to find a young woman and a mysterious colony of synths that supposedly inhabit Far Harbor. And not only them, because in the new location you will also have to skilfully maneuver between the needs of the local community and the Children of the Atom - all in areas with increased radioactivity. So we will again witness something like faction wars

New powerful weapons and armor types, locations, settlements and dungeons, and deadly creatures. So it is rather a standard set, without which any larger extension cannot do. We also know that it is going to be even more brutal, and the world around us will turn out to be much wilder than what we experienced in Boston. Interesting information is also that Far Harbor is a DLC containing the largest new area to explore among all that Bethesda has ever prepared for the games it creates.

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